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Quite recently Unity Game Engine (not to be confused with Ubuntu's Unity user interface) added an option to create a linux build. The result is a set of two executable binary files .x86 and .x86-64, plus a folder with some resources. I have exported my Unity game and it runs great on my Ubuntu machine.

I would like to publish the game on the Ubuntu Store, but I have no idea how to do it, and if it is possible at all. The Ubuntu store tutorial instructs me to use Ubuntu SDK for packaging into "click app". When I run the SDK, it asks me what kind of project I want to create, with lots of project type options (QML App, HTML5 App, Web App, Plain C Application made with gmake etc), but I cannot see any way to simply package the existing executable binaries exported from Unity.

Could anyone help? My game (don't want to advertise here) would be a great and free asset in the Ubuntu store, to the benefit of the whole community :)

To clarify: I don't want to publish sources of my app; and of course I am not able to publish any sources of Unity Engine player. I simply want to publish my free app to the store, which I have as binary.

pryma
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1 Answers1

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No you can use snaps. And it would let you to package for all distributions

https://dashboard.snapcraft.io/register-snap/

Here you first need to put your Unity packaged linux game on github you can make it private or public thats up to you you have tick the box while registering here which says "Is it a private package". then submit your package it will automaticaly be converted to snap package and after some days ubuntu will put it on software centre.

Jatin-CBS
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