I'll be using the code provided at the link that you posted:
// Declare Variables
int softkeyboard_height = 0;
boolean calculated_keyboard_height;
Instrumentation instrumentation;
// Initialize instrumentation sometime before starting the thread
instrumentation = new Instrumentation();
mainScreenView is your base view, your activity's view. m(ACTION_DOWN) and m1(ACTION_UP) are touch events that are dispatched using Instrumentation#sendPointerSync(MotionEvent). The logic is that a MotionEvent dispatched to where the keyboard is being displayed will cause the following SecurityException:
java.lang.SecurityException: Injecting to another application requires
INJECT_EVENTS permission
So, we start at the bottom of the screen and make our way up (by decrementing y) on every iteration of the loop. For certain number of iterations, we will get a SecurityException (which we'll catch): this would imply that the MotionEvent is happening over the keyboard. The moment y gets small enough (when its just above the keyboard), we'll break out of the loop and calculate the keyboard's height using:
softkeyboard_height = mainScreenView.getHeight() - y;
Code:
Thread t = new Thread(){
public void run() {
int y = mainScreenView.getHeight()-2;
int x = 10;
int counter = 0;
int height = y;
while (true){
final MotionEvent m = MotionEvent.obtain(
SystemClock.uptimeMillis(),
SystemClock.uptimeMillis(),
MotionEvent.ACTION_DOWN,
x,
y,
1);
final MotionEvent m1 = MotionEvent.obtain(
SystemClock.uptimeMillis(),
SystemClock.uptimeMillis(),
MotionEvent.ACTION_UP,
x,
y,
1);
boolean pointer_on_softkeyboard = false;
try {
instrumentation.sendPointerSync(m);
instrumentation.sendPointerSync(m1);
} catch (SecurityException e) {
pointer_on_softkeyboard = true;
}
if (!pointer_on_softkeyboard){
if (y == height){
if (counter++ < 100){
Thread.yield();
continue;
}
} else if (y > 0){
softkeyboard_height = mainScreenView.getHeight() - y;
Log.i("", "Soft Keyboard's height is: " + softkeyboard_height);
}
break;
}
y--;
}
if (softkeyboard_height > 0 ){
// it is calculated and saved in softkeyboard_height
} else {
calculated_keyboard_height = false;
}
}
};
t.start();
Instrumentation#sendPointerSync(MotionEvent):
Dispatch a pointer event. Finished at some point after the recipient
has returned from its event processing, though it may not have
completely finished reacting from the event -- for example, if it
needs to update its display as a result, it may still be in the
process of doing that.