I find that when I enable this developer option, my OpenGL project stops working. A bit alarming to say the least.
Logcat shows a zillion of these:
E/libEGL ( 1022): called unimplemented OpenGL ES API
E/libEGL ( 1022): called unimplemented OpenGL ES API
E/libEGL ( 1022): called unimplemented OpenGL ES API
...
The first scene renders perfectly well, but after that first swapbuffers(), all susbequent GL ES APIs (even glSetMatrixMode()) do nothing but log "unimplemented API".
This all works perfectly well (i.e. is implemented) if I have the "Force GPU rendering" option turned off.
So, what does this option actually do?