I have two classes that I want to define, Position and TangentVector, partially given as follows:
class Position
{
public:
Position(double x, double y, double z);
// getters
double x(){ return m_x };
double y(){ return m_x };
double z(){ return m_x };
void translate(const TangentVector& tangent_vector);
private:
double m_x;
double m_y;
double m_z;
}
class TangentVector
{
public:
Tangent(double x, double y, double z, Position position);
// getters
double x(){ return m_x };
double y(){ return m_x };
double z(){ return m_x };
private:
double m_x;
double m_y;
double m_z;
Position m_position;
}
The key thing to note with the classes is that TangentVector has a member of type Position (TangentVector depends on Position) while Position has a method that takes in an argument of type const TangentVector& (Position depends on TangentVector?).
For context's sake, Position is intended to represent a point on the unit sphere, and TangentVector describes a vector tangent to the sphere, with the origin of the vector specified by a Position. Since the definition of a VectorTangent requires a Position to be specified, it seems reasonable to say that VectorTangent depends on Position. However, now I want to define a function that takes a Position on the sphere, and "translates" it along the sphere by a direction and distance given by TangentVector. I would really like this translate method to live in the Position class, since it a function that modifies the state of Position. This would lend itself to the following usage, which I feel is fairly natural:
Position position{ 1.0, 0.0, 0.0 };
TangentVector tangent_vector{ 0.0, PI/2, 0.0, position };
position.translate(tangent_vector); // Now { 0.0, 1.0, 0.0 };
However, I fear that this results in some circular dependency. So...
- Is this case an example of circular dependency? Is this case bad practice?
- If so, how can this circular dependency be avoided? How can this code be modified such that it is in-line with good OOP practices?
(I considered making the Position m_position member a raw pointer instead. In this case, however, I intend m_position to be fully owned by TangentVector, rather than allow the possibility of it being altered external to the class. In the example usage code, I do not want the translate method to modify tangent_vector, which would happen if tangent_vector's constructor took in position as a pointer and stored it as a member.)