I'm writing a Visual Studio extension, and I need to know the final location of the end user's project's executable for each of their projects. Let's assume I'm specifically targeting C# desktop applications, so they should be using MSBuild. This is normally fairly simple, but some end user projects can be quite complex. The simple answer is to query DTE for each project and get their OutputPath. Sometimes, it's not so simple. Here's an example where this doesn't work:
Some solution contains three projects:
Main,Plugin1, andPlugin2.The
Mainproject uses the standard output path.The
Plugin1andPlugin2projects get copied to apluginsfolder after they're built, through aCopy AfterBuilddirective in their respective project files.The user runs the
Mainproject and tells it, at run-time, which plugin they need.The
Mainproject uses that information to dynamically load the selected plugin.
Note that this means that the selected DLLs are not shown as references in the Main executable. If they were, I could figure out a way to retrieve that information, but they're dynamically calculated. I need to know this information before execution.
The main problem I have is that I don't have a reliable way of retrieving the "final output path" of the plugins (the result of the AfterBuild directive in the project files), and that is what I really need to know. Unfortunately, I can't just change the project files, since this extension needs to work with as many VS solutions as possible.
Update: I've experimented with the MSBuild API, using a combination of a custom logger and the FileWrites variable, but I can't find a way to extract this information. Unfortunately, FileWrites doesn't hold the results of Copy operations. Unless someone presents a better solution, I'll just crawl the solution tree for all files that "match" the target (size, timestamp, contents, etc.). It's admittedly a hack, but I don't see a better way.