Yes and No.
for std::thread:
std::thread constructor (thread file) calls
_Launch (xthread file) which calls
_Thrd_startX (xthread file) which calls
_Thrd_start(cthread.c file) which calls
_beginthreadex (cthread.c file).
I don't have _beginthreadex code, but in the file atlbase.h, some microsoft developer left the following comment :
// _beginthreadex calls CreateThread which will set the last error
// value before it returns.
so no PPL involed.
But, std::async calls concurrency::create_task behind the scens, and then it will use the windows API based thread pool.
The background of my question is, does it make sense to use std::thread for several tasks...?
I have used Casablanca which uses PPL. I also played with PPL as standalone.
I don't like it at all performance wise. my own threadpool + std::future + std::promise were literally houndered times faster than concurrency::task objects. It is really falls short against the C# version TPL. I would only use it if performace does not matter for that project.