I am using FabricJS to put SVG objects on Canvas element in the HTML.
But since the FabricJS uses new keyword to instantiate classes, I think the properties of that class are getting tied to the global namespace.
Below, is my code for reference
My JSON object that I am parsing
var defaultSceneObj = [
{
"eyes": "res/img/animals/cat/cat_part_eye.svg",
"skin": "res/img/animals/cat/cat_skin.svg",
"mouth": "res/img/animals/cat/cat_part_mouth_happy.svg",
"pos": {
"ground" : "right_back",
"sky" : "none", //other values ["none"]
"relative" : "none" //other values ["none", "top", "bottom"]
}
},
{
"eyes": "res/img/animals/cat/cat_part_eye.svg",
"skin": "res/img/animals/cat/cat_skin.svg",
"mouth": "res/img/animals/cat/cat_part_mouth_happy.svg",
"pos": {
"ground" : "left_back",
"sky" : "none", //other values ["none"]
"relative" : "none" //other values ["none", "top", "bottom"]
}
}
];
Which means there are 2 animals in my object, where each animal is composed of eye, skin and mouth svg files.
I am looping through them in my javascript code to render them
var renderObjOnCanvas = function(cObj, cDim){
// console.log("Object, Dimension:", cObj, cDim);
// var canvas = new fabric.Canvas('elem-frame-svg');
var canvas = this.__canvas = new fabric.Canvas('elem-frame-svg');
imgwidth = 200; //default image width
imgheight = 255; //default image height
imgScale = 0.6;
imgOffsetX = Math.floor(imgwidth*imgScale/2);
imgOffsetY = Math.floor(imgheight*imgScale/2);
canvaswidth = canvas.width;
canvasheight = canvas.height;
// console.log("render canvas dimensions:", canvaswidth, canvasheight);
if (cObj.length > 0){
for (var c =0; c < cObj.length; c++){
var noun = cObj[c]; //assign the noun object
if (noun.skin !== 'Undefined'){
var animalParts = ['skin', 'eyes', 'mouth'];
var pos = cDim.ground[noun.pos.ground];
for (var g = 0; g < animalParts.length; g++){
var part_top = canvasheight - (pos[1] + imgOffsetY);
var part_left = pos[0] - imgOffsetX;
console.log("part:", noun[animalParts[g]], "part_position: ", part_top, part_left);
var img = new fabric.Image.fromURL(noun[animalParts[g]], function(s){
this.top = part_top;
this.left = part_left;
// this.scale(imgScale);
s = this;
console.log("part:", part_top, part_left);
canvas.add();
});
}
}
}
}
};
The first console.log outputs the correct top and left coordinates, but the second one only outputs the last values assigned and hence all my objects are getting placed on the same position in canvas.
Output for the first console.log:
part: res/img/animals/cat/cat_skin.svg part_position: 282 574 main.js:126
part: res/img/animals/cat/cat_part_eye.svg part_position: 282 574 main.js:126
part: res/img/animals/cat/cat_part_mouth_happy.svg part_position: 282 574 main.js:126
part: res/img/animals/cat/cat_skin.svg part_position: 282 135 main.js:126
part: res/img/animals/cat/cat_part_eye.svg part_position: 282 135 main.js:126
part: res/img/animals/cat/cat_part_mouth_happy.svg part_position: 282 135
Output for the second console.log:
(6) part: 282 135