Simple question I know, what I want to do is be able to get the bytes of a file to use to add those bytes to an bit array, which I can then use to write to a file named bytes.exe and launch it. I know how to read the bytes of an existing file at runtime. But I don't know how to get the bytes of a file to copy and paste into my bitarray[] at design time.
The goal is to be able to write the bites of bitarray[] to myfile.exe at runtime, and then launch said file. There are many bitarray[]'s I'll be using, based on many different file types, so I'm looking for an easy method.
Is there some kind of decompiler that should be used? I just looked into resource scripts, but I don't want to attach any dependencies to my main .exe.