While doing my programming assignments, I seem to be stumbling over basic C++ concepts. I found the bug in my program and it was caused by my destructor running more times than I expected. Here is a code sample demonstrating what I am doing wrong, down to the bare essentials.
#include <iostream>
using namespace std;
class A
{
public:
A(int num)
{
number = num;
cout << "A constructed with number " << number << ".\n";
}
~A()
{
cout << "A destructed with number " << number << ".\n";
}
private:
int number;
};
class B
{
public:
B(A pa)
: a(pa)
{
cout << "B constructor run.\n";
}
~B()
{
cout << "B destructor run.\n";
}
private:
A a;
};
int main()
{
A foo(7);
{
B bar(foo);
}
//Pause the program.
system("pause");
}
What I expect to happen is A foo(7); allocates space on the stack for an A object named foo and call the constructor, passing 7. It assigns 7 to number and prints output indicating the the constructor ran. Now B bar(foo); allocates space on the stack for a B object named bar and calls the constructor, passing foo by value, which is just a container for an int. The constructor assigns the A parameter passed to it to it's own private data member a, and prints output to the screen.
Now, when bar goes out of scope at the closing curly brace, I expect bar's destructor to be called, which prints output to the screen, then calls the destructor for its data members, namely A a. That destructor prints output to the screen, and discards the int number that it was containing.
What I expect the output should be:
A constructed with number 7.
B constructor run.
B destructor run.
A destructed with number 7.
//Destructors should be called in the reverse order of their construction right?
The actual output:
A constructed with number 7.
B constructor run.
A destructed with number 7. //This is unexpected.
B destructor run.
A destructed with number 7.
What is causing that extra destruction?