I read the C# Language Specification on the Conditional logical operators || and &&, also known as the short-circuiting logical operators. To me it seemed unclear if these existed for nullable booleans, i.e. the operand type Nullable<bool> (also written bool?), so I tried it with non-dynamic typing:
bool a = true;
bool? b = null;
bool? xxxx = b || a; // compile-time error, || can't be applied to these types
That seemed to settle the question (I could not understand the specification clearly, but assuming the implementation of the Visual C# compiler was correct, now I knew).
However, I wanted to try with dynamic binding as well. So I tried this instead:
static class Program
{
static dynamic A
{
get
{
Console.WriteLine("'A' evaluated");
return true;
}
}
static dynamic B
{
get
{
Console.WriteLine("'B' evaluated");
return null;
}
}
static void Main()
{
dynamic x = A | B;
Console.WriteLine((object)x);
dynamic y = A & B;
Console.WriteLine((object)y);
dynamic xx = A || B;
Console.WriteLine((object)xx);
dynamic yy = A && B;
Console.WriteLine((object)yy);
}
}
The surprising result is that this runs without exception.
Well, x and y are not surprising, their declarations lead to both properties being retrieved, and the resulting values are as expected, x is true and y is null.
But the evaluation for xx of A || B lead to no binding-time exception, and only the property A was read, not B. Why does this happen? As you can tell, we could change the B getter to return a crazy object, like "Hello world", and xx would still evaluate to true without binding-problems...
Evaluating A && B (for yy) also leads to no binding-time error. And here both properties are retrieved, of course. Why is this allowed by the run-time binder? If the returned object from B is changed to a "bad" object (like a string), a binding exception does occur.
Is this correct behavior? (How can you infer that from the spec?)
If you try B as first operand, both B || A and B && A give runtime binder exception (B | A and B & A work fine as everything is normal with non-short-circuiting operators | and &).
(Tried with C# compiler of Visual Studio 2013, and runtime version .NET 4.5.2.)