A class cannot have a virtual member, see for instance this answer.
However, you can have something similar using pointers, inheritance
and runtime polymorphism.
In the following snippet I define the prototype for a geometrical shape,
that has an area method. The picture class has a member shape* s;
and the methods of that shape pointed by s are used by picture::show().
In this setup it is undesirable to have an instance of picture before
an actual implementation of a shape has been given, hence we force picture to be
abstract by adding a dummy virtual function picture::make_real().
// prototypes
class shape
{
public:
virtual double area() = 0; // to be defined later
};
class picture
{
protected:
shape* s;
virtual void make_real() = 0; // force picture to be abstract
public:
picture(shape* ptr):
s{ptr}
{}
void show()
{
std::cout << s->area() << '\n';
}
};
Next, we actually implement a shape called square and a picture type
square_picture that (literally) has a square shape.
// actual implementation
class square : public shape
{
double len;
public:
square(double l):
len{l}
{}
double area() override
{
return len*len;
}
};
class square_picture : public picture
{
void make_real() override {} // square_picture is not abstract
public:
square_picture(double l):
picture{new square{l}}
{}
~square_picture()
{
delete s;
}
};
The class square_picture can be tested with the following snippet
int main()
{
square_picture A{2.0};
A.show();
//picture B{nullptr}; // error: picture is abstract
return 0;
}
which outputs:
4